View my professional and personal game projects and learn more about my contributions.
I have 47+ published games under my belt from working at Outright Games, with many more in the pipeline. Here are some highlights:
- Teenage Mutant Ninja Turtles: Mutants Unleashed – working to achieve a game that is both kid friendly and challenging.
- SpongeBob Square Pants: The Patrick Star Game – doing a genre out of our comfort zone, a physics sandbox set in Bikini Bottom.
- It was a big dream come true to work on two Bratz games!
Game Jams / Grad Projects
I use my game jam experience and production workflow knowledge to run personal projects that are crunch-free and fun for the whole team.
Too Cute To Shoot
Producer and 3D Artist
This project was created during the GamesJobsLive Spring 2021 Game Parade jam. Because my team’s recent projects had been non-violent we were in the mood to create something with combat but without straying too far from our love for cute art!
For this project we used a Miro board to allow a more open and flexible space that gives team members different methods to express their ideas. Following this, we adopted an Agile methodology after successfully using the same techniques in our Tranzfuser project, outlined below.
We were really happy to achieve a complete product with two levels and a boss in one week! Game and credits here: https://kotaya.itch.io/cute-shoot





Interstice | Tranzfuser 2020
Associate Producer and 3D Artist
I initially joined the Tranzfuser scheme to take part as an artist but over time became a leading member of the group – taking charge of production, helping make decisions and presenting our pitches.
Because of a team restructure at the beginning of the contest, we were required to start with a fresh concept. Some teams were continuing games they started at university but I had the unique experience of a full project lifecycle: pre-production, pitching the new idea, production and presenting the results to a deadline.
We were a team of nine all working remotely. Our production methodology was based on Agile principles, using Scrum to implement weekly sprints, daily standups and a kanban board to stay on track.




Need to Pee: Seize the Bidet
Associate Producer and Environment Artist
This game was made during the 2020 GamesJobsLive Game Parade where the theme was “Seize the Day”. Idea generation was initially difficult and so we decided to have a pun battle to come up with the idea! The game is influenced by Pet the Pup at the Party and was designed to play to the strengths of our team.
Working on this project was a great opportunity to develop my problem solving skills as I was working with the writer to help communicate to the programmer on how puzzles could be implemented in the most efficient ways. We were very happy to complete the project without removing any features, releasing the same game we set out to create.
Game and credits here (works in browser!): https://thedarkmagi.itch.io/bidet











